Paint Me breakdown

Like everything, there is always an idea at the very beginning and this time was no exception.

stage_skecth

Rui Horta gave me a drawing with a set design to be created in 3D. Creating environments in 3D is always good for a first impression of the set, to detect possible flaws and to comunicate ideas with set designers, performers, musichians, technicians and with everyone involved.

This was the first iteration of the set:
Paint Me
Paint Me
Paint Me
Paint Me

After many discussions and iterations, the design became aesthetically more solid:
Paint Me
Paint Me

After solving all the issues with the set, was time to design the most efficient projection system. At first I made a couple of tests in the 3D environment:

Testing one projector for the fantasy zone, and another for the train cabinet:
Paint Me

Testing one projector for each single wall/floor, this turned out to be the most efficient way to do it:
Paint Me
Paint Me

The next step was to test the fantasy area (the right side of the stage) in a smaller scale, but this time in a real environment. I used PVC sheets and wood for this.

Paint Me

Each projector is pointing directly to each wall and floor. And because my digital camera is broken I only have photos taken from my crappy mobile. The photo below shows a bit of the Jitter software, at this point final adjustments on the code were being made:

Paint Me

Paint Me
This is a closeup of the program, it consists on a video player with the possibility of crossfading between each video with custom xfade time, slipt one entire video into 3 different videoplanes, where each videoplane can be adjusted accordingly the projection needs, perspective, width, height. Click on the photo if you want to see more screens.

We went to the stage with a full planning of the projection system, 6 projectors to be rigged on a single bar. One Big Thanks to the Culturgest amazing crew, this complex task was accomplished smoothly!!

Paint Me

Paint Me

Paint Me

Some stills of my visual work:
Paint Me

Paint Me

Paint Me

Paint Me

Paint Me

Paint Me

More photos here:
http://lab.guilhermemartins.net/2010/12/18/paint-me-insights/

Paint Me @ Culturgest

My idea in writing Paint Me was to bring together six characters, all of whom have a prolific imaginative interior life, and to explore what they would make of each other in the confines of a railway compartment.
The model for my libretto is Geoffrey Chaucer’s The Canterbury Tales. The travellers in Paint Me are also on their way to Canterbury, but they are strangers thrown together by the randomness of modern travel. Their tales are not told publicly, but in their own imaginations. Most journeys in the modern age are anonymous and conducted in silence. We have only a visual or perhaps manneristic impression of the people sitting opposite us. This introspection in public opens up a private fantasy space, in which our fellow travellers can become the characters in instant psychological dramatisations.
I wanted to formalize each character’s fantasy into a full narrative. The result is a kind of anthology of operatic short stories, surrounded by the framework of an ordinary journey.
Stephen Plaice

Música Luís Tinoco Libreto Stephen Plaice Direcção musical Joana Carneiro Encenação, cenografia, desenho de luz e conceito multimédia Rui Horta
Figurinos Ricardo Preto Vídeo Guilherme Martins
Assistência informática musical
Carlos Caires
Intérpretes Job Tomé (Padre), Hugo Oliveira (Howard), João Rodrigues (Lee), Raquel Camarinha (Tula), Eduarda Melo (Ruth), Patrícia Quinta (Stephanie)
Elementos da Orquestra Sinfónica Portuguesa Maestro assistente Kodo Yamagishi Encomenda Culturgest Co-produção Teatro Nacional de São Carlos, Culturgest

SEX 17, SÁB 18 de Dezembro · Grande Auditório · 21h30 · Duração aprox. 1h00

http://www.culturgest.pt/actual/26-paintme.html